Of 3DMax to leave the model ready to be texturized. My life easier when creating the weight maps on iClone. I wanted all the UV Maps combined in a single material, in order to make Parts to the skirt as I needed it as a single object. Including a leather belt and the holster for the sword. Then, I modelled and adapted the other necessary parts for the skirt, So the only solution I found, was to create a single object containing the Props that react as soft-cloth can’t interact physically between them, Stripes, because I intent to animate the skirt using the soft-cloth feature of I made a Pro Boolean object from the skirt and another model of leather Used the standard Skirt that comes with Character Creator and I shortened it, Then, I started dressing my character, starting for the skirt. Warrior skull using the “soft selection” feature of the vertex editing in 3D In the same way, I added a hair prop that I carefully adapted to my Rigs, to start the modelling in 3DStudio. Then I used the “Decal” option of Character Creator to add several scars in the face and the body of my warrior…Īt this point, I exported the Character in “fbx” format with all the So I searched the internet for scar pictures and used “Substance Player” to create all the maps for Character Creator… Using its morph sliders, in a matter on minutes I had my muscular warrior ready to get a Greek face Profile.Īs a veteran of several battles, I thought to add him several scars of old wounds. I collected images of ancient remains and sculptures as well as the designs used in modern movies like 300 or Troy to inspire me.įirst, I needed the character itself, but having Character Creator, the task couldn’t be easier. So, I’ll try to create a nice and impressive look, half way from what we know about the Greek combat suits and weapons, in order to achieve a more artistic result. I’m not going to be too strict in the historical facts. My name is Adolf Navarro and I decided to develop a classic ancient Greek warrior for this Reallusion contest.
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